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Old 11-29-2011, 01:42 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Smile Rock, Paper, Scissors!

Quote:
Originally Posted by Fatt_Shade View Post
About ents i though and it`s ok as you said, and they initiative is so low, almost every turn act last so they need something positive. Nice idea for it.
Yah, they were worthless before, and now they still have weakness to fire so you can burn them with reckless abandon, but now they are much better!

Quote:
Originally Posted by Fatt_Shade View Post
For enemy heroes lowering my resistances it`s ok in general, makes game harder later in game (elven lands, demonis, gray wastelands), but problem is there is few items/kid`s to protect your army with resistances, and even they are not enough. As i mentioned for Sonya dryad hero in elf lands 29 int, lowered my magic res by 60%, double lightning cast/turn (she even cast lightning on my invisible inquisitors ???), and 40 mana regen/turn it`s not question of tactics, it only question how many black dragons you can lead to beat the bitch(even red dragons got ripped to shreds against her)
This is what makes it tough! I'll look into the invisibile inquisitor thing, I'm not sure what the rules are supposed to be with it, but I think they should not be able to be the primary target, but I think it is okay if they get zapped as an ancillary target (lightning jumps are not sight based).

By the way, I think I have noticed the AI having a slightly different set of rules with targeting units with spells, kind of like how their Black Dragon's can take a burn path that's more optimal than we can manually.

The thing about the later part of the game is it becomes a little bit more rock, scissors, paper and you can be using units that have a weakness in a certain resistance and then it will get exposed.

This is how we all play as well - we exploit the weaknesses of our opponents (how many Ghosts did you generate)?

Actually though, Neoka has +20% Magic Resistance, and then the Mirror Armor (or whatever its called) is another +15 I think. Also, I think Neoka has a baby or two with Resistance which is another +5 Resist All.

So this is what I was referring to before.

You know, the strategy for all the King's Bounty games has been find a group of units you like and then you pretty much stick with them for most of the game. Now you have to strategize and the wives and children can help you get past tough battles and Sonya (if memory serves) is only a Level 23 hero. Imagine when you face a triple caster! Yikes! I want my mommy!

Also, I hope you have a plan to get (or already have) Higher Magic - that will turn you into a real mage! You'll get some double casting, too!

Remember I said no loss on Impossible is going to be really hard now and it might not even be doable - I haven't been able to do it!

I will admit, though, that it hasn't been my primary focus since I have to play test and debug all the new aspects that I've added.

Quote:
Originally Posted by Fatt_Shade View Post
I thought about switching to orcelyn to try her out, but i`m mage with low att and lds, and orcs are mainly oriented to brute force so i think it wouldnt be interesting. And i already spend to much runes on dark commander skill, so i`ll w8 for xeona to switch wife (i have savegame so i`ll try orcelyn also just to get 4 kids to see how it turn out, but my main play is undead later going to demons).
Diana and Neoka might be good go betweens before Xe and they'll help you with your magic deficiencies if your Undead are having too much trouble. That's where Rina's a bit weak later in the game - she doesn't help out a mage too much.

Quote:
Originally Posted by Fatt_Shade View Post
Couple of questions :
1) I crosschecked kid`s and feanora/gerda/neoka dont have any kind with addexp for hero or spirits. Rina have 2, also xeona and other have 1. Any plan to even kid`s out so every wife have at least 1 for this bonus ?
You know, unfortunately, since the babies' skills are based on their HOMM3 skills and in that game certain heroes with certain skillsets dominated a town and since some of the children choices seem a really good match for certain wives it worked out that way.

Nonetheless, I've recently considered "baby swaps" where for example, I could maybe swap a baby between two wives if it wouldn't be totally inconceivable (i.e. two human babies could probably be swapped). For example, Mirabella's Christian could probably be swapped to Neoka, but I'd have to figure out a good Neoka baby to give to Mirabella in exchange. Xeona has the most babies because of the Minotaurs, and all the human babies are perfect fits for her so I can't really move hers.

Sooner or later you'll probably come across Clancy who has bonuses to Unicorns, but is a Gerda baby. You'll say what? But as it turns out, Clancy in HOMM3 is a Dwarf with bonuses to Unicorns. So unfortunately Clancy is Gerda's baby and has a Unicorn Bonus. Sorry, just the way it is as I can't have you and Neoka have a Dwarf baby! Well, unless we use the stork story again, but I think we've already used that twice and someone's going to figure out that something funny is going on with this stork!

Once again, I'm also limited by trying to stay true to their original HOMM3 bonuses, but I'll look into evening things out more if it makes sense.

I'm not sure if you looked at my skill list, but Tactics is not the only skill that didn't translate over well from HOMM3 to KB. There's also Scouting - that might be a good one since you scout an enemies weakness, although I'd probably have that one drop enemy defense, for example. There are also a few others - I just haven't had a chance to review yet, but will soon!

Also don't forget that the Mage gets a 50% spirit experience penalty compared to a Warrior (that's standard game).

Quote:
Originally Posted by Fatt_Shade View Post
2) And have you figured out how to add some kid rage inflow bonus ?
No - I haven't had a chance to look into that yet, but I will!

Quote:
Originally Posted by Fatt_Shade View Post
3) Thought`s for adding -res% for destroyer skill ? like enemy hero`s obviously have. I have 31int, with 3rd lvl destroyer skill ,and geyser spell only 900-1800 dmg. Low comparing to 29 int sonya`s devestating my army earlier. I know how to do it, but you already changed some enemy heroes, so i ask what you think.
You know, I actually wanted the enemy heroes' Destroyer skill to work just like yours. Unfortunately, the mods {...} section is where the Destroyer skill bonuses are implemented and you cannot use such a section with enemy heroes!

So I was taken aback for a while about what to do with it and then I thought of the -resistance bonus. So I think with Destroyer it's either one way or the other, but not both. The problem arises is that only one resistance is effected, so with your hero I would have had to have you pick a resistance that you wanted to use as your -resistance. I'd need to add a dialog or something like that which I really don't know how to do.

So I think the way Destroyer works is fine for both your and the enemy heroes - use more Divine Armor or troops with better resistance to help you with those enemies.

Also, you'll find that you're Geyser will keep increasing in power and when you think about it 900-1800 * 8 (a total of 7200 to 14400 ignoring defense and resistance) is pretty good damage! And you should be able to get over 30 Intellect if you focus your level up points into it - remember I said you might want to choose other stats over Leadership?

I think you can see how there is much more strategy now, you can't just stick with the same group of units and expect to waltz through the game.

I hope you're having fun!

Quote:
Originally Posted by Fatt_Shade View Post
4) how`s going changing necro call to resurrect undead units, instead using order spell for it. it doesnt seem right it`s used on living units ,not corpses I have necro call long time ago but almost never use it.
Okay - that's a good point, I guess that's why I used Resurrect, but I'll see if there's a way to make Necro Call act like Resurrect when you get Necromancy Level 1. If I can't figure it out, then I'll just stick with Resurrect with a 50% penalty for Undead.

Quote:
Originally Posted by Fatt_Shade View Post
5) you missed vampires to warrior iron fist skill.
You know, I left them off because I considered them not to be Warriors, which is what Iron Fist skill is supposed to help. Skeleton Warriors and Zombies are the Undead's Warriors, but I thought that the Vampires were something different (Brad Pitt, Tom Cruise - come on!) - same as Ghosts. Vampires don't even use a sword or axe, they just have that slender wand thing (or whatever it is) so that's why I left them off.

Well good comments as always, I probably won't be able to do much tonight (Monday Night Football), but hopefully Tuesday or Wednesday I'll get back to checking stuff.

In the mean time keep playing and try to devise some new strategies to deal with some of these tough hereos! That's the fun part of the game with my mod!

/C\/C\
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