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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 02-21-2008, 11:42 AM
Bobb4 Bobb4 is offline
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Join Date: Jan 2008
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[QUOTE=bomath;36505]Well, nobody should stay between you and your happiness to click 7-8 keys even if that doesn't accomplish anything but making the "simulation" work as intended, ergo a game where you need to press those 7-8 keys just to make it work.
QUOTE]
Pulling into a steep climb trailing black smoke with tracers flying all around is awesome... Realizing the black smoke is not some deadly hit by flak or that fighter you shot past and are about to barrel roll onto, but your failure to adjust your mixture feels real. Gives you a sense of immersion that fly arcade (easy) cannot do.
It took me between twenty and thirty attempts to land a plane when I first got Il2 (original). When I bought Pacific Fighters I took months to be able to land onto a stationary carrier.
Falcon 4 and Lock On also took their toll. I will not even talk about chopper landings in Armed Assault, not really a sim but... Each brought a sense of accomplishment.
And I would hate to lose that. Try flying BoB2 Wings of Victory and you will see what I mean. All the eye candy in the world does not change the fact that I can max my throttle and fly till I am shot down. My engine does not overheat, I hardly ever stall and I down an average of two planes a sortie.

We on the (South African SGS Server) take new pilots and train them how to fly. Planes like the 109 need little CEM and are ideal starter planes. We walk them through landing, take-off, CEM, dogfighting, deflection shooting and Situational Awareness.
We have a policy of landing lights or smoke that allows new pilots to fly on our servers and get a feel of the game without being butchered. Obviously once they enter the realms of ADW, Birds of Prey and other full real servers it is a free-for-all.

Sorry about the long winded response, but this is a sim I am passionate about and I love the total immersion of it.
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