Quote:
Originally Posted by mitra
Yes are all things in the game routines; have a little of patience, I will take a look to interpreted code for a short description of algorithm; if you know a little of script or programming languages I can explain you how to see them yourself
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I know a little about programming. Let me know where I should look for. If I have any problems I ask again.
Quote:
Originally Posted by mitra
Well about the AI I read on various forum and reviewers and from my italian friend which take the game the opposite judgement (the played to TW also). I suppose is a matter of gaming experiences and perceptions of various players
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I don't want to argue with you so I'll give you an example from one of my latest battles:
AI took defensive positions and stood still. I set my units in line in front of AI's line. AI didn't want to attack first so I sent one of my archers on the enemy flank and started to shoot. 1st unit was reduced by more than 50%...2nd unit was reduced by more than 50%.. when the 3rd unit was close to 50% of loses AI started to react but it was far too late. My archers were firing from the short range and from the flank so they killed more than 250 enemy soldiers without loosing even one man. AI had archers too but from the unknown reasons decided not to shoot or react in any other way. How would you call that type of behavior?
Additional question: Does the number of rows in archers unit has any influence on the shooting efficiency (accuracy, damage)?