#20
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I'll take a look at switching a quick map between cheesehawk. I would think after a while it would tax the memory if those object stay around. I've tried saving a list of objects created then make sure they are destroyed at battle stop but it does not help.
Ataros - As you mentioned, Statics use less load on the system then Cheifs. But tracking when they are destroyed is critical for objective based missions. On those style of missions when you create a storage depot, or a factory complex that are bombing targets it is the only way to know if those targets are destoryed. Also it does not look good when you setup a static Aircraft at a airport , shoot it up and it never looks damaged. WildWillie |
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