Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-01-2011, 05:07 AM
dflion dflion is offline
Approved Member
 
Join Date: Nov 2007
Posts: 319
Default III.KG1 Ju88 Campaign Script help request

I have worked out the basic script trigger types for each mission (there are three basic types) - here they are.

Mission 1. 'Group to pass through twice and land at the same airfield' (1 mission)
Missions 2 and 3. 'Group to pass through once and land at different airfield' (2 missions)
Missions 4 to 12. 'Group to pass through twice and land at same airfield' + 'target ground destroyed'. (9 missions)

All missions are to be linked to the next one, with a 'successfully completed' or 'failed' scripting.

My original script is shown below

//$reference Campaign.dll
//-$debug
using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;
using System.Diagnostics; // for Stopwatch timer


public class Mission : maddox.game.campaign.Mission {

public override void OnBattleStarted() {
base.OnBattleStarted();
}

public override void OnTrigger(int missionNumber, string shortName, bool active) {
if ("trigger01".Equals(shortName) && active) {

AiAction action = GamePlay.gpGetAction(ActorName.Full(missionNumber, "KG1_Ju88_01"));
if (action != null)
action.Do();
action = GamePlay.gpGetAction(ActorName.Full(missionNumber, "KG1_Ju88_02"));
if(action != null)
action.Do();


GamePlay.gpGetTrigger(shortName).Enable = false;
}
}

public override bool IsMissionListener(int missionNumber) {
return true;
}


private void checkLanded(AiAircraft aircraft) {
if (GamePlay.gpPlayer().Place() != aircraft)
return;
GamePlay.gpHUDLogCenter("Press Esc to end mission.");
}

public override void OnAircraftLanded(int missionNumber, string shortName, AiAircraft aircraft) {
checkLanded(aircraft);
}

public override void OnAircraftCrashLanded(int missionNumber, string shortName, AiAircraft aircraft) {
checkLanded(aircraft);
}

}

More campaign mission detail shown below

1. 26th Jun 1940 'Montdidier' -training mission
2. 27th Jun 1940 'Transfer to Rosieres-en-Santerre' - positioning/training flight
3. 2nd Jul 1940 'Caen-Carpiquet' - positioning flight
4. 2nd Jul 1940 'Minelaying' - night first combat mission
5. 3rd Jul 1940 'Ford' - night pattern bombing mission
6. 13th Jul 1940 'We bomb Portsmouth' - day pattern bombing mission
7. 25th Jul 1940 'Convoy Attack' - day dive bombing mission
8. 28th Jul 1940 'The Thames Estuary' - day pattern bombing mission
9. 4th Aug 1940 'Uphavon' -night pattern bombing mission
10. 12th Aug 1940 'Ventor' - day dive bombing mission
11. 30th Aug 1940 'We bomb Biggin Hill' day pattern bombing mission
12. 7th Sep 1940 'The London Docks' day pattern bombing mission



I would really appreciate some help with this from a script writer. Thankyou.

DFLion

Last edited by dflion; 10-01-2011 at 05:19 AM. Reason: adding information
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:19 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.