Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #24  
Old 09-24-2011, 09:12 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by Blackdog_kt View Post
Ataros is right on the money.

C# is a programming language that many people use to earn a living, it's not a gaming tool. There's no way around it, until someone codes a graphical front-end for the most basic stuff(and even that would be limited to the most commonly used functions) it's going to take investment of personal time and learning how to code to do things.
Blackdog_kt, I think Ming's post that follows yours sums it up quite well.

I am familiar with the basic principles of coding even though it is from years of Visual Basic and VBS not C#.

We can see from the .cs files that they are fundamentally modular leading to the possibility of module examples in response to requests and other examples simply posted by people who have already developed them. Yes, that calls for the patience and good will of the knowledgeable guys who would essentially be filling a void left in the game application. What I had hoped for was a bank of these modules with a basic very brief explanation of their purpose so that we could interpret, learn to understand and use. Studying existing modules is one way but is long and laborious as you first have find one that may contain what you want, understand what the script module is trying to do and you still may not find what you are looking for.

There are many methods and objects etc created in the Maddox game that are unknown to many of us. Some are confusing such as 'Actor' meaning Aircraft (as far as I can make out) not 'Player'. Some of our 1C friends know these and are in a position to help and advise. I spent a lot of time in my career teaching people various subjects at various levels from electronic maintenance to business management. One of the dangers of those doing the teaching, or presenting examples/guides, is that they see things from 'the inside looking out' instead of where their pupils are, 'on the outside looking in' and often into a dark black box of a world they just don't know about yet. We tend to assume that if we are familiar with a concept or a detail which is so basic to us, we take it for granted that our 'pupils' will already have that knowledge. So jargon, assumed knowledge etc lead to a gulf between what is being presented and what is being received. Some my my maintenance pupils didn't need to be electronics experts to understand and fault find modular equipment on an oil rig in the middle of the Gulf, they just needed to know how to piece information and blocks together to fix and get something working. We don't all need to be top-level C# programmers for CoD, we do need to understand basic principles (which can be read up or learned) and then have the support of those around us on the Maddox game-specific aspects and how they are used.

My hope was to open up the Maddox coding world to semi-laymen like myself. It may not reach all players but I think it would open up mission coding for quite a few.

Of course I could study C# in great depth, then find and study all the aspects of the Maddox game but frankly I'm not willing to spend that much time on it. If the FMB didn't give us a graphical means of creating very basic missions I wouldn't be bothering with making them as I'd no doubt have to study even more. Its not that I want an easy path, just an easier path than we have at the moment. No, wait, I do want an easy path, I didn't buy this game to have to study programming in order to use it! I wonder what level the SDK will be pitched at, whether there will be graphical interfaces and whether it will be for maps, for aircraft or even mission building. Lets face it, these things will fall on a very few shoulders if its all bare coding and will deny the rest of us those opportunities which I see as a fundamental part of what I have bought.

Anyway, a 1C-forum coding library isn't going to happen. Getting people to agree on a single solution is harder than learning C#. I guess I am just over-optimistic, after all if I wasn't I'd have dumped CoD and followed the majority of my Squadmates who have given up on CoD and bogged off into RoF.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:16 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.