OnAircraftTookOff / OnAircraftLanded / OnAircraftCrashLanded
Looks like the OnAircraftTookOff is now firing when a "player" takes off, which is great news.
Concerning OnAircraftLanded & OnAircraftCrashLanded, they will both fire off when i crash land. While I can work around this, it would make more sense that if a play crash lands, it doesn't fire the OnAircraftLanded too. Would be a lot cleaner and easier to manage. (coders will be able to depend on the method, rather than ever changing moving target of business rules as patches are released, the rules will be baked into the calls)
I haven't looked too terribly close, but it appears that OnAircraftTookOff, OnAircraftLanded, and OnAircraftCrashLanded are only working for "Player"? They don't seem to be fired off for AI aircraft? Does this sound accurate?
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