Quote:
Originally Posted by Shado
I certainly dont want that "high gloss" look back it covered everything including weathering, semi is fine.
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I'm not sure what's possible in a game engine when it comes to 'gloss maps' or the ability to control which parts of an object reflect more or less diffusely. That might be a limitation of realtime gfx engines.
Personally, I reckon it would be nice to see a bit of subtle cloud reflection on the wings as you turn your head from the cockpit- and for more weathered planes, more bumps and dents in the panelling done via normal map. You can kind of catch the 'skeleton' of planes sometimes through the flash of specular at the right angle. I really like this look.
Anyway, I'm just a visuals junky. Don't mind me...