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Tactics discussions and solutions All you need to win the battle.

 
 
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Old 08-24-2011, 08:18 PM
Moonheart Moonheart is offline
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Join Date: Jul 2011
Posts: 13
Default All "no-loss" strategies

No-loss is perhaps the most popular goal in King's Bounty.

There are, however, only a few strategies that can great a 0 death count at the end of battles once out of Debir island, because have no unit killed soon become a dream that you can only achieve on low difficulty levels.

I'm starting this thread to list up all the strategies that suit a "no-loss" game, starting by the ones I found myself, and letting people add their own later, hoping it could help people or make old players discover tricks they didn't found by themselves yet

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Name: Phantom inquisitors
Type: Infinite resurrection
Works against: Normal troops, heroes
Requierements:
- Inquisitors troops
- Phantasm spell
- Mana accelerator Pet dragon's ability
Optional enhancements:
- Rage predator item
- Resurrection spell
Process:
Just before the end of battle:
- Start to phantom the inquisitors
- Use their rage-producting ability twice
- Use their resurrection ability
- Put a mana ball with pet dragon to recover mana
- Loop back until every lost unit is recovered
Failure conditions:
- Having the full stack of inquisitors killed with no external mean to resurrect them
- End the batlle with an ennemy unit that kills faster than you can resurrect

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Name: Droid army
Type: Infinite resurrection
Works against: Normal troops, heroes
Requierements:
- Droid-only army with a stack of Repair droids split in two stacks
Optional enhancements:
- Phantasm spell
- Fear spell
- Slow spell
Process:
- Juste abuse the Repair ability of droids
Failure conditions:
- Having one of your droids pack fully destroyed

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Name: Invisible stack
Type: Total damage prevention
Works against: Normal troops, heroes
Requierements:
- An army made of a single stack of high-initiative troop
- Invisibility spell
Optional enhancements:
- Emerald Green Dragons (can recover mana)
- Dark-blue pet dragon (increase initiative of dragons)
- Hatred Mask item
- Belt Mana Well item
- Rage Predator item
Process:
Each turn:
- Cast Invisibility on your stack
- Wait
- Attack once everything opposing troop is defending
Failure conditions:
- Loose all mana before the ennemy is defeated
- Face "eyeless" opponents (like droids) that you can't kill before they kill one of your units

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Name: Turn Back Time loop (Single stack)
Type: Infinite resurrection
Works against: Normal troops, heroes, boss
Requierements:
- A single stack army made of resiliant creatures
- Turn Back Time spell
- Magic Spring spell
- Calm Rage spell
Optional enhancements:
- Level 5 unit (immune to control spell, see below. Recommanded: Red Dragons against boss, Green Dragons against heroes, Dark Knights with Splinter of Darkness item against normal troops)
- Belt Mana Well item
- Rage Predator item
- Death Star spell
- Frenzy ability
Process:
- On odd turns:
---- if you need mana and have enough rage, cast Calm Rage III
---- if you need mana and have not enough rage, cast Magic Spring III
---- otherwise, cast an offensive spell
then attack with your stack
- On even turns: Make your stack wait, cast Turn Back in Time, attack if you can kill something without taking losses
Failure conditions:
- Having your full stack killed
- Having your full stack out of control (Charm, Hypnosis, Sheep or Fear)

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Name: Turn Back Time loop (army)
Type: Infinite resurrection
Works against: Normal troops, heroes, boss
Requierements:
- An army made of resurrectable units with a stack of Inquisitors and/or paladins
- Turn Back Time spell
- Magic Spring spell
- Calm Rage spell
Optional enhancements:
- Belt Mana Well item
- Rage Predator item
- Death Star spell
- Resurrection spell (in case of Inquisitor/Paladin's death)
Process:
- Process like Single-stack Turn back in time strategy, using it on your Paladins/Inquisitors
- Before the end of battle, be sure to have ressurected any lost unit with your troop's resurrection ability
Failure conditions:
- Having your full stack of Inquisitor/Paladins killed and not enough mana left to use Resurrect them
- Having allied troops' corpses consummed by ennemy Thorns or Necromancers

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Name: Camp fire
Type: Infinite resurrection
Works against: Normal troops, heroes
Requierements:
- one stack of Red Dragons
- one stack of units able to loop-summon thorns (Dryads, Royal thorns)
- Resurrection spell
- Sacrifice spell
- Transmute ability
Optional enhancements:
- Belt Mana Well item
- Rage Predator item
- Eviln spell (allow you to include undead in your army)
Process:
Before the end of battle:
- Start to loop summon thorn
- Kill them with Red dragons' Fire Flood ability
- Recover mana from it with your transmute ability
- Cast Ressurection to recove any damaged 1-4 units, and use Sacrifice on some thorns to recover any lost level 5 unit
Failure conditions:
- Having the stack of Red Dragon killed
- Having the stack of thorns summonners killed without enough mana to Resurrect them

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Name: Resurrection Book
Type: Infinite resurrection
Works against: Normal troops, heroes
Requierements:
- a army with one stack of units able to loop-summon thorns (Dryads, Royal thorns) but limited enough in size to not summon stacks that Evil Book III can't devour
- Evil Book spell
- Resurrection spell
- Sacrifice spell
- Transmute ability
Optional enhancements:
- Belt Mana Well item
- Rage Predator item
- Eviln spell (allow you to include undead in your army)
Process:
Before the end of battle:
- Cast Evil Book
- Start to loop summon thorn
- Make the Evil Book eat them all
- Recover mana from it with your transmute ability
- Cast Resurrection to recover any damaged 1-4 units, and use Sacrifice on some thorns to recover any lost level 5 unit. You can also cast more Evil Books to eat thorns faster
Failure conditions:
- Having the stack of thorns summoners killed without enough mana to Resurrect them
- Forget to keep enough mana to cast Evil Book



Feel free to suggest your own strategies

Last edited by Moonheart; 08-25-2011 at 07:04 AM.
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