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I use keygetys' dll file to get the textures into the _dump directory.
I then use Dxtbmp to open a DDS file, e.g. SR_EN_Field00. I use the "send to editor" function to export the DDS file to PaintShopPro8, where I modify the texture. Then I save the BMP and use the "reload after edit" funtion in Dxtbmp. Now I save the file as DDS (dxt 3) file. I copy the file to a "testmod" directory within the IL2:CoD directory and add the appropriate launch parameters. When I now run the game it looks like this: ![]() Any idea what I'm doing wrong? ![]() |
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