Quote:
Originally Posted by Sternjaeger II
That's quite a romantic view, but far from the truth. Maybe it was in the very beginning, and god knows how long it took them to develop the first IL-2 engine, but over all those years they could have invested their results better. Sometime the arrogance and egotism of one is cause of a lot of trouble, knowing when to step down in favour of a professional who can manage things in a better direction is a hard step to take, but sometimes a necessary one. And I'm saying this with no bitter feelings, it's just an objective observation on the conduct of a company (because Maddox Games is a company).
we bypassed the publisher BS here, we went straight to the source. What do you know about what/how/when they get paid, and why would it matter? Remember that what's a hobby to us is a job to them, they aren't doing it in their spare time.
Every software house is made of human beings, some are managed more efficiently than others. There is a lot of cloud networking being done today (look at the excellent Daidalos Team), so it's not even a matter of having to be in the office or speak the same language.
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Man, I have worked in the industry myself. And attitudes like yours is exactly the reason why I left it. Game development is one of the toughest jobs out there from all the ones available, chronically underpaid and overtime being the excepted norm without compensation payment. That was even the case in Germany, I do not even want to know how this works in Russia. You only enter the business because you have fun developing games in general, for sure not for the money.
If you can't accept the simulation business being a very rough and small one, instead expecting german Mittelstand like cynism and clinical performance you have the wrong hobby, that simple.