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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

 
 
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Old 07-26-2011, 05:17 PM
infernal1800 infernal1800 is offline
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Join Date: Jun 2011
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Quote:
Originally Posted by onepiece View Post
Infernal1800, I wanted to know how can you use the editor to such extent since many people have been having trouble with it i.e: crashes, bugs, etc. What version do you use?

And since you have edited and created new islands and quests, could you upload your mod so we can try it?
Actually, I haven't finished yet and i'm still creating a big maps. I merged all of my maps with original maps of the game. I looking for a big island that have many cave or smaller map inside it. An big island that connect to serveral original maps (Debir, scarlet wind, verona, namaless...). I devided it into many path, between each path we will have a stronghold/cave or kind of a portal which lead you to a smaller area and you have to fight up to 10 battles ( of course the final battle will be a gatekeeper/miniboss) you have to beat the boss in order to proceed further. Each boss will has an special unit that you cant recruit it such as a gold dragon or an upper level archdemon... The final region of the island may be a big bad boss or a battle which you have to fight many powerful monsters. Each mini boss will has a reward which can be an item, rune or even a powerful level 5 monster which you can recruit. I decided to create my island by this way because I hate kiting, kiting make the game boring and too easy. In this island, you almost cannot kite anything because all the treasures are block by at least one foe and the strength of the keeper is depend on value of the treasure. I also change the price of every creature, the higher the level and ability, the more expensive they will be. By this way, you will have to consider which one is the most necessary and effectively for your army because level 5 creatures are no more cheap now. I'm also change the ability of monster and "redesign" the animation of monster, making them more beautiful (assassin now has a poison mist talent which spread a cloud of poison toward his enemies...). The difficulty of the game will be change significantly. For example, you will soon forget about no loss medal at impossible because the enemy may 7 or 8 times stronger than you at the middle of the game (enemy's strength: 350%) but if you think you can achieve no loss medal level 5, feel free to try it

My mod is base on Redsands mod and some features from "Adventure mod" of bladeking77. So, we will have all creature from Redsands and a few from Adventure; we also have monster's experience system; a few island from Redsands; new items and spells.

Currently, i'm working on monster's animation but this is too much for one person. I spend 8 hours a day but it is too much

Sorry for my bad English, I come from Asia so my English may be hard to understand Any commend will be appreciated
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