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Rotating object groups
Has anyone found a way to rotate entire groups of objects?
The new FMB has an option "Rotate as a group" but regardless if I have it checked or not, I can only rotate one object of a selected group. Also, has anyone gotten the trigger to work? I can add "air spawn" and the amount of time to spawn in for the trigger, but there is also a script screen. I'm wondering if someone knew what information to fill the script box, if it would actually delay/work as intended? It seems all the AI have a check box you can enable "SpawnScriptC". I wonder if this has to do with the trigger? It would be nice, for testing purposes, to know if we could delay spawn on one mission instead of having to load a bunch of missions on top of another. I'm wondering if all these "Exception Object not referenced to a mirror of an object ... " errors are because of a problem when doing that. |
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