Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Units, artifacts, spells and Pet Dragon

Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 07-13-2011, 06:41 PM
ShuiMienLung ShuiMienLung is offline
Approved Member
 
Join Date: Dec 2010
Posts: 46
Default

Demonesses can solve the problem for both of your units: teleport one of your slow guys into the middle of the enemy, and bring the swapped enemy unit right next to the other slow guy.

If you have Tactics, you can start with the rest of your army--ranged guys, and the Demonesses themselves--at the other side of the arena, so the enemy would have to move to hit anyone other than the paladin or knight right next to them.

Some arenas--Demon suppression is the one I can think of off the top of my head--have sort of "wings" on the map that have only one hex adjacent. If the one you Demonic Transfer out starts inside that pocket, and the one you leave behind is in the adjacent, the enemy you swapped for cannot even walk out to hit the rest of your army.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.