I think the buildings amount setting partially controls their draw distance.
I run the sim on a two year old PC (i7 920 @ 2.7Ghz, Ati 4890 1Gb and just 3Gb of RAM) so there has to be a compromise.
What i did was set buildings amount to high/unlimited so they draw further away from me, but i set their detail to low/lowest so that they don't take up a lot of FPS. This way i get good enough results because they don't pop up as much and since they are set to low detail they don't noticeably re-texture as i get closer to them, unless i'm landed and taxing towards one.
|