Quote:
Originally Posted by Blackdog_kt
b) realistic engine wear model if spawning with the same airframe (relevant aircraft parameters carry over from one sortie to the next in the context of a dynamic campaign), along with a penalty for deliberately "recycling" airframes with abused engines, both for single and multiplayer...once again, selectable from the difficulty options
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Well ... for a campaign (or an online campaign for that matter) we'd need to use the Werknummer/Serial Number to track airframes. Meaning the unit the player flies with has a pool of airframes (according to historical values). Each pilot would be assigned one aircraft and the campaign engine would have to track not only engine parameters but also combat damage or accidents. Then we enter real-life inspection cycles and repairs so that it may happen the player gets another aircraft for a mission while his own crate is being serviced/repaired.