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  #34  
Old 06-12-2011, 06:03 PM
Strike Strike is offline
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You know what I'd like to see? That would be really "original" and probably attract more "full-real" guys and let the rookies practice taking care of their planes?

I'd like a system where each fighter base has a set selection of planes.

As a player spawns the plane he selects is withdrawn from the pool and sent into action. (we already have server software that does this for IL-2)

If the player returns to base, this plane will be stored in it's current state (with all damage and wear) and put into maintenance or rearm/refuel rotation to bring it up to 100% again.

So now imagine you are pounding a base in an "all-out huge air-campaign online" server. The players that spawn from that base will eventually wear out their planes and decrease the operational effectivity of it.

In a base-capture scenario this would be essential so that the attackers won't feel that the defenders constantly spawn in 100% airplanes when so many have been "wounded" and limped back to base..

So back on topic to the original poster, this would create a chance that when you select your plane, it could be partially repaired or have significant wear on certain components due to damage and repairs/field-repairs giving it altered performance during the next missions.


It's just a piece of the larger idea of having more things play a role in the large ongoing campaign. Imagine airfields depending on factories to replenish them with brand new aircraft, ammo, fuel, spare parts etc so that it would be essential to protect these factories in order to keep the war going! Raiding trains/shipping would also cause the amount of supplies that make it to the frontline to decrease.

World war II online anybody? Yes, but in theory it could be applied with success here too

Last edited by Strike; 06-13-2011 at 10:42 AM.
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