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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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  #19  
Old 06-11-2011, 12:22 PM
Sternjaeger
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Quote:
Originally Posted by TUSA/TX-Gunslinger View Post
I agree with you, in general. Where we might disagree is the timing. Until the code base is stable and all basic issues functional, I can't see where a whole lot of interaction is productive at this point.
the code base is stable IMHO, they're just tweaking things, not re-coding.
Besides I wouldn't have released it if there were stability issues, I would have done just like RoF did, announcing a beta subscription, where I subcribed, signed a non-disclosure contract, received the link for the beta and contributed in the forum. THAT is the way to do it.

Quote:
I'm sure you remember the initial state of ROF. Long lists of "I want" + "It would be good to have" necessarily came as a lower priority to stable code - stable functions - functional online (even if it was Coop only).
funnily enough I gave up once the game was released, I had other impending priorities, but I suppose it's common to any game really.

Quote:
Again, this is what many people said at this timepoint in RoF development/release. In fact, many people used the term "Alpha" then, applied in the same negative context.

The CoD that I have on my system, is light years ahead of where we started with RoF. Don't you think?

S!

Gunny
Well I remember the beta to be extremely stable, at least on my machine, and yes, there were issues here and there, but i remember one of the devs actively interacting with the lot of us that had actual flying experience, a mutually interesting interaction if I may add.

I believe that what has been sold is actually on par with the RoF beta (apart for the sounds, really unforgivable, and the aura of mystery around it is even more appalling). But above all I remember the devs SHARING issues and problems, so that people wouldn't be left wondering wtf was going on.

Maddox Games and Luthier have still a lot to learn in terms of development, despite the years of experience. They have so many examples out there, but at this stage I wonder whether they feel too superior or they're simply not able to interact fruitfully with the community..
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