Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 06-01-2011, 11:28 AM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

[QUOTE=Dutch_851;291812]As it's based on aerial photography, different sections have different colours according to the light conditions at the time the photo was taken. Just like Google Earth.
There are sharp, straight line divisions between the sections, again as in Google Earth.
There are no 3D trees, and very few 3D buildings. There are no dynamic shadows, so the shadows rarely match where the sun is according to the time of day.
QUOTE]

...some thougts:
1- I'm ok with google earth textures aren't the best solution on which to base the landscape engine design. But they should be a substantial guideline. The patterns can be tuned up according to historical needs, the colour palette idem, but I would start from here

2- Are you sure we need billion of 3d trees casting billion of shadows in a Flight/Combat Fligh sim? I'm sceptic on this. I'm not an informatic programmer but modestly I think this is the bottleneck in terms of resources requirements.
Ok, an external view focused on a parked plane near the hangar and the surrounding landscape spiced with dynamic shadows is simply amazing! But at what price? Are those problems solvable in terms of programming language? If not I'll prefere a more balanced solution (i.e. dynamic shadows limited to cockpits, self shadowing of planes in external views)
Cheers
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:06 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.