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Controls threads Everything about controls in CoD |
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Thread Tools | Display Modes |
#21
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Hi Varrattu,
Thanks but I think you misunderstood me; I'm aware of the rocker switch and the lever and what they each do. What I meant is does anyone know how the switch, pitch and indicator functioned together, as a system, in real life. The link I posted in my last post had the following quote in it: "The prop will adjust its pitch at a speed of 1.5*(degrees) per second for as long as the rocker switch is held and then stop when the switch is released." This is how I imagined a system like this would work. The game doesn't do it this way, if you use buttons to replicate pushing the lever up or down, the clock hands start to spin on their own for a bit and stop at an arbitrary position. This is just from one push of the button and not holding it down. In the example above this wouldn't happen; the length of time you hold the switch or lever in a position, is directly proportional to how much and how long the hands on the indicator clock move and the prop changes pitch. This sounds like you could have very precise control and know exactly what setting you are selecting and where the prop pitch is at that moment. You want 11:17 you can set it, try that right now, you'll be lucky to get 11:17 or even close. Even with a lever/axis touch it a bit and the prop pitch cycles through several degrees in one go. If you try using the buttons in the game, rather than a lever/axis, the clock indicator is almost useless as reference instrument. With a lever/axis the clock is also useless but you can memorise positions in degrees on your lever. Of course you can count how many clicks you've done with the buttons too but what's the point of the clock then? It doesn't sound like it's historically accurate according to my link. My link is copy from a post so I have no idea what the original source is so it's not hard proof. Hence me asking if anyone has any information on how this worked in real life. Last edited by xnomad; 05-15-2011 at 10:56 AM. |
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