Quote:
Originally Posted by wildwillie
Only problem I see is the lack of documentation on exactly what classes methods are accessible in the scripts.
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In script you can define your own Mission class, which has access to Battle and Gameplay objects. It is enough for moving players around, tracking kills and etc. Classes for server and UI programming are still not reachable, but will be soon. It means, that it would be possible to design your own server UI, which will be showed to players.
I would suggest you to look at this from different point. If you used to read log and issue pretty limited commands via console, now you can implement almost all logic via C# scripts. I didn't try it, but I think you can simply connect to MySQL database from script and insert records directly, without parsing logs.