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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-19-2011, 10:29 AM
HFC_Dolphin HFC_Dolphin is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by W0ef
Only above a major city it has to load in a little.
Well, this is a problem. You know well that a fighting is about the second you have enemy on your 12. If, every time someone has a problem dives into a city to save himself, then game is of no use.
In such case, we'll have to introduce rules such as "combats allowed only over sea" and this would be a bad joke.


Quote:
Originally Posted by Heliocon View Post
ABsolutely nothing to do with hardware - its to do with horrible programming/optimization. Buildings should not be an issue (neither should tree hitboxes).
Not so sure about this - I know a little about programming but not to this level. But yes, I agree, that this shouldn't be a problem: buildings should not destroy a whole game. We can live without buildings - we can't live without smooth flying.
In general, the way graphics load seems like there is a specific problem.
Even in planes you see them loading layers each time you view them.
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