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#11
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The TOZ 34, along with a few other of the new shotguns have this problem. I have spent some time trying to fix it but failed. The weird thing is that I remember the vanilla M14 had the exact same problem and I did manage to fix that, but now I'm stumped. Since it only affects the visual aspect, it's not like you'll shoot the back of your head off, I'll leave it until I have some time to investigate it further.
I am aware of the loose ammo loss and haven't figured out a way to fix it yet. The M4 CQBR has been added already, but wont be available until the next release: ![]() The patches for the Blue Sun uniforms can be found in the same directory as the uniform textures. To find which one to change you need to check the \INI\SOLDIEREPAULETS file, it points to the texture file depending on what uniform you have edited. The pixel error might be a case of screwed-up mipmaps or they get stretched in a weird way resulting in that error. Since they only are visible at certain zoom levels it prolly is one of the mipmap images that is the problem. |
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