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Theatre of War series The most historically accurate RTS games |
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Hello, its posible to get 3d models of tanks and SPGs from TOW series engines onto MOW(especially MoW:AS) engines and feedback ? ( It could be posibbly an additional advantage in these series )
Example: How much time took that new Panther G in MOW:AS for its devs ?... And its exactly the same 3d model as in ToW (exept that exhaust on ToW Panther and few other minor details ) which was created about 4 years ago. Comparision: MoW:AS http://cloud.steampowered.com/ugc/59...5B372B95A671B/ http://cloud.steampowered.com/ugc/59...231CFF0394B9E/ http://cloud.steampowered.com/ugc/59...6ED17F083BEF9/ ToW: http://www.battlefront.com/products/...(Panther).html And real one: Notice that left exhaust please. The reasons why im asking: 1)Why create new 3d models over and over again of something what already has been created ? 2)Both this games is under the same 1C Company... 3)And its possibly a good feedback between TOW and MOW creators. Copy, paste, create new model(core 3d cage or what is it) which isn`t in MoW(and its sequels) or ToW(and its sequels) and just retexture, adapt, default it for ToW,MoW engines... 4)It can lighten devs from unnecessary work at all and save a lot of costly time for them. 5)More time, more money possibility for both sides. Last edited by roptor90; 04-24-2011 at 05:13 PM. |
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