Quote:
Originally Posted by SEE
I wouldn't bank on any sequel irrespective of what was said or promised in the past! BOP, I'm sad to say, appears to be regarded as a console failure by the Devs and publishers. The market for flight sims is best suited to the PC seems to be their current atttude. The problem is that a good quality flight sim needs to evolve with add ons (missions, a/c, maps, etc) that they can charge for. Any DLC, patches and upgrades just don't work on consoles due to the costs, licensing, QA requirements, file size limits, etc. The market is just too small to be profitable. Though the developers are not allowed to discuss the current title, due to contractual reasons, I cannot see any reason that would prevent them divulging development of a sequel. Which poses a question - when was the last comms from the devs regarding a console sequel? I would be most happy to be proved wrong or overly pessimistic believe me!
|
From the Macademic and Yudintsev interview.
MACADEMIC: Okay. Let's talk a bit more about the future...you mentioned earlier that you are very busy with a new game?
Anton Yudintsev: Yes, we are
MACADEMIC: As you can imagine your loyal audience is very interested to hear more...
Anton Yudintsev: Well, we have
given a hint in Wings of Prey launch trailer (unintentionally). As for features, we have summarized community feedback, and also our own ideas. Unfortunately, I can unveil all details until announcement, but
we are going to keep flight sim spirit, and make
the game more online focused, and more community-friendly.
MACADEMIC: Hm...maybe a few more details? Can we expect the game to remain in the same time period? Will it come to all platforms PS3/XBOX360/PC?
Anton Yudintsev: It will be good old-fashion propeller planes. I can't announce platforms.
We are working for consoles, but I won't give you exact list. Although you can guess.