Quote:
Originally Posted by GOA_Potenz
Actually rise of flight has collision on trees and a huge map with a huge huge huge amount of trees, in rows and in masive forest concentrations, even dead trees that you can colide with in no mans land, same as before in rows or masive forest.
Also I noted a masive bllack rectangle, coming from the earth going into water.
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Different scale but WOP has them too, the fact that it is missing is perplexing as it should be one of the easier things to program into a engine/game. The overriding feeling I am getting is that this was badly planned from a programmer pov in that not only is it currently no where near where they said it would be, alot of these problems are seriouse foundation issues which will make this game obsolete in 1-2 years unless they get better multicore threading and dx11 up asap (or atleast 10.1).