Quote:
Originally Posted by Heliocon
No your pc is not the limit. When a $1000 cpu performes the same as a $200 cpu its the programmers/devs fault not the hardwares fault.
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Why not do what 85% of the rest of the game market does and develop for consoles. That market seems content with the results they get and developers don't have to worry about thousands of system configurations. Limited hardware, limited gameplay = short life span. Better yet, build app games for the iphone and ipad...the casual gamers are the new black.
This is a complicated sim, much more complicated than anything else on the market right now. The more complicated these sims get, there is a chance there will be more problems to contend with. The key point here before we start finger pointing is to give the dev's more time to sort it out. It's bad business for them to leave a 6 year development debt when 75% of the game hasn't been released to the market yet.
Off topic there a bit, apologies.
As far as planes go, I'm sure more will be available as we progress through the timeline. From a gameplay standpoint personally I don't like 100+ planes in the air at one spot. Very limited ammo means most of the the pc's resources are being used as cinematics rather than adding anything to gameplay. You're lucky to have enough ammo to shoot down 1 maybe 2 HE 111's before windchester.
Online should be optimized as there isn't the need for AI to occupy CPU cycles, so having more human planes might be easier on the system than having same number of AI.
Not sure on anything yet, still awaiting my CE and apparently a patch or two