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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-27-2011, 10:58 AM
Bryan21cag Bryan21cag is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by adonys View Post
As far as I saw, the stutters might be caused by sounds/effects.

Disable all sounds (from config file), and give it another go. Then try again without/lowest effects.

Now, if this proves right (as it seemed to me when I've tried it yesterday, but I only have a crappy laptop in here in London, my computer monster sits at home in Bucharest), then this, corelated with what Oleg said about multicore/multithreading (that only the sounds are actually made on different threads), then it means we are in front of poor multi-threading programming (stutters caused by the main process waiting signal clearance from threads finishing their job).
what exactly do i need to turn off in the sound section of the config file? i tried setting engine sound to 0 and it was still there in game?

PS i might have been incorrect at the amount of fps i was previously getting it turns out that over (water only) even with sounds running and everything maxed out i get almost flawless performance but the second there is any land rendering in site this drastically declines to the point that if i am over london even with everything turned completely down as far as it will go i still get plenty of tearing, clipping and lag.

I would like to try this once i have turned the sound off like you said and see if it makes a difference but as it stands the only place that i could dog fight would be over water. land is out completely as i cant go any lower on settings and it is still awful.

Last edited by Bryan21cag; 03-27-2011 at 11:04 AM.
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