Quote:
Originally Posted by No601_Merlin
Why do you calc 4 kilobytes (32 kilobits) per player X 128. ?
I thought it was 128 kilobits (16 kilobytes) per player upload.
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1946 says 64kbps per player upsteam and i use to run a dedicated server with 22 slots on a 768 upsteam connection from my home with no problem
Quote:
Originally Posted by meshuggahs
I'm guessing from the official system req's:
Multiplay: Broadband connection with 128 kbps upstream or faster
That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much.
Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game.
Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow.
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i hope your wrong because the last time i checked a 100mbit connection at a data center was close to $500 a month...if you have something cheaper plz post a link
Quote:
Originally Posted by EAF92_Brigstock
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that amazing...every where arounf here (chicago) i am getting prices ($500 and up for 100mbit) so high and that does not even include a server