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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-17-2011, 07:03 AM
Tomahawko Tomahawko is offline
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Join Date: Jan 2011
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Thank you for the replies. They were all informative and helpful.

I do intend to wait until release but I'm already starting to think about what equipment I'm going to need and how it will effect the general layout. I would be happy to have a running start when this game is released.

A lot of that depends on what new controls will be added, and which controls will utilize an axis. This get's into what you guys are talking about and is part of what my poorly written question was asking for.

Furthermore I'm attempting to prepare for multi engine fighters/bombers, such as the p38, which starts multiplying certain controls. It's looking like I'm going to need a substantial number of axes! (Axis plural of course. Not an Axe.)

Leading into the other comments, It also seems like each plane will be so realistically different, I'm wondering how they will manage the integration of such a variety. (i.e. prop pitch) And more to the point, how I will cope in my "generalized simpit." I'll be able to manage some of these differences with three position levers, as you suggest. Some momentary levers. But it seems to complicate when we get in to prop pitch. An axis may be appropriate for some planes where a button would be "required" in others.

These are exactly the kinds of points I was hoping to find and tackle. Undoubtedly I'll need to be flexible. I was crossing my fingers that some of this information was "officially" available and tentatively certain.

Last edited by Tomahawko; 03-17-2011 at 07:30 AM. Reason: brain swell
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