If development by several third parties all used the same engine, it could work. The complicated/high-detailed modeling and art assets need only be on the client side for each individual sim. Then for example the infantry sim would just have to be told where the planes are etc., and the flight sim would only need to be told where the infantry and tanks were and what they were doing, and need display them at a vastly lower level of detail only compared with the infantry/tank sim itself. Would need some very clever netcode, though. All in all I don't expect it will happen in this generation of games or the next. Would be pretty amazing though.
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