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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

 
 
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Old 02-17-2011, 01:34 PM
Prowlinger Prowlinger is offline
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Join Date: Apr 2009
Posts: 116
Smile Questions from the new single player demo : What will full game be like?

Hey everyone... I just tried the sp demo last night and absolutely loved it!
Granted my PC is well out of date and it was nearly a slide show the whole way,
I stuck it out through the starter mission and the Carentan mission.
This is exactly how I envisioned MoW to be but it was more mp than sp for skirmish like play.

Having skirmish is wicked. I normally don't play multiplayer, so skirmish is a much needed addition. The control points system and reinforcements... brilliant and perfectly executed!

Now I have a few questions, if anyone has some answers about the full retail game...

1. The 2 missions in the demo were based on a rectangle map. Are there maps that are more evenly square? Silly question I know, but as example the introductory map (USA vs JAPAN) was so linear that you pretty much only had room to barely move your troops side to side. I would hope more maps are square and your strategy can vary any direction.

2. Starting Points - Will there be possible random starting points for skirmish missions? It would really be cool to mix it up and never know where the enemy is coming from.

3. The USA vs GERMANY mission... it appeared that the USA had very limited units per category. Are there actually more in the retail game?

4. Will hero units and special abilities work in skirmish games? I didn't notice this in the demo.

5. Health Bars - Something I suggested in MoW but didn't happen. Is there a way to turn off the health bars and tank dmg notification? This is a personal request during skirmishes to make it more lifelike and very good for making movies. (And will make playing a much greater challenge).

6. How many maps are there to skirmish on? Are the same maps you skirmish on the same as the multiplayer and or single player maps?

7. Previous Maps - There were some great MoW maps... will they ever be converted to MoW:AS or they just won't work? What about player created maps?

8. Is there a way to remap the camera button yet? (Middle mouse button... would like it to be... CTRL as example).

9. What would the specs need to be on a new system to get this game to run max details / 1920 x resolution / minimum Anti aliasing and be 50+ fps?

(My Pentium 4-300mhz Hyperthreaded system with 4gb ram and a 1gb video card is WAY out of spec to play this... so I am buying a new PC!

10. Windows 7 vs XP ... is there a speed or performance difference when playing this?

11. Is there a way to lock onto a unit and it stay focused on it while moving? (To make movies or watching a unit progress w/o having to scroll the map continuously)

12. Is there a way to have 'fog of war' so you cannot scroll through the map and see what is coming at you?

13. AI - I have noticed that in my demo while playing... when the map was full of destruction, units and chaos... many infantry stood around and did nothing or was not hiding properly. I am thinking that my CPU is at max and cannot process more AI algorithms and this was the result. So is this an issue with the AI when the maps get full or just my old PC running out of gas?

14. Purchase Points - So... when you gain flags you get points to buy new units... I guess the AI gets the same options? Can you preset points per side? Like if I am Russia and want Germans to have 1000 more points starting the game (to make it very challenging)... is this possible?

So ... I just bought Red Tide... it is good but very hard... seeing as most game play is linear solutions. MoW:AS is more wide open to do what you want... much more than MoW was .... I love it....!!!

Thank you for taking the time to answer...
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