Well the rule of "the crapier the system is, the easier one will spot bandits" isn't true only because of the dots and pixels. Contrast plays a big part in telling shapes apart and the graphics filtering and effects work exactly in the other direction.
You probably heard that there is a study on color blind observers being able to spot camouflage easier than the normal observer. I guess we can compare that to AA filtering, the better the filtering, the hardest it is to detect edges - what plays a big part in telling shapes.
Also, the visual acuity is dependent on the sharpness of the retinal focus within the eye, which can be greatly improved by a bigger screen (considering a source image of the same resolution) - bigger arc for the same image, better spatial resolution.
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Spotting an opponent first is a distinct advantage but even in real life pilots who had an advantage in eyesight had an advantage. Do you trick the rendering engine to level the playing field? If you do that why not trick the flight model and ballistics as well?
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Interesting reasoning. My simple answer is: some don't trick the FM because they don't know how. In my opinion, guys who fly at native resolution, adjusting their settings to produce the best image their rig can move in the opposite direction of those adjusting the system to get the more effective way to locate threats. Since there are people who are not flying for points and kills, if both are having fun, excellent!
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