![]() |
|
Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
|
Thread Tools | Display Modes |
#5
|
|||
|
|||
![]()
"The +20% damage to archers means that archers do 20% more damage, not that you inflict more damage ON archers."
I've been meaning to ask about +% to damage. Are all pluses dealt with (and rounded) individually, or is there a total step ("this unit gets +X% to damage") and then it multiplies? Specifically what brought this up: my KBTL game where I kept finding multiples of items, like 2x Sword of the Dragon Slayer and 2x Nephrit Belt. (Both of those say "+50% something", the first "attack" against enemy dragons, and the second "damage" done by my spider-y units.) So is it done as: base damage of the unit is 2-3 +50% is 1-1.5 rounded (if rounding happens) to +1 to +2 damage is 3-5 second +50% item is applied, with same rounding so damage is now 4-7 (Discrete increments, rounding.) OR with no rounding. In this case it would be: base 2-3 +50 is 1-1.5 no rounding == 1-1 damage is 3-4 second +50% item is applied, with same rounding so damage is now 4-5 (Discrete increments, no rounding) OR is it done as "total of bonus damage (or attack) is +100%" base 2-3 +100% == 2-3 total damage is now 4-6 (Total increment, rounding not relevant if total is 100%.) And, obviously, 2-3 damage for the small spiders or skeleton archers is one extreme. Doubling the attack of EGD or red or black dragons on Ultrax leads to quite a bit of damage dished out. ![]() |
|
|