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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-20-2011, 05:49 PM
kimosabi kimosabi is offline
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I believe what Faucon asks is NOT how the aircraft reacts, or how axis setup works.

If you press full rudder in game as fast as you can while noticing how the rudder surface reacts, you'll see that the rudder will not SLAM in position like it would on a real aircraft that has direct linkage between your pedals and rudder surface. Instead the in-game rudder moves gradually and progressively.

Doesn't matter how you set up your axis at all, it could even have been an on/off switch from 0 to 100% travel for all I care. The game doesn't allow "direct link" between your control surfaces and stick/pedals. Movement always happen gradually after stick/pedal input. Control delay is a whole different matter.

As for answering your question, Faucon, I don't think there's a way around this in IL-2 but as you, I hope there's a more direct feel in CoD:IL-2. Atleast in simulator mode. Should toughen up the difficulty quite a bit. It would also force people to handle the planes like they should(IMO) be handled. Right now, in IL-2, the progressive and gradual surface movement is practically saving you from messing up your airplanes attitude, when you jerk the stick around like many do.

Last edited by kimosabi; 01-20-2011 at 06:03 PM.
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