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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#26
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Ok, beat the game with the Ogre build. I'm a little disappointed that in the end, Black Dragons did the most damage. I guess the power of two-tile piercing is not to be underestimated. I also got Ogres a bit later.
I wasn't going for a speed run and did a lot of back-tracking Incidentally, I was able to beat 93 Quests, up from 92! I'm not sure what I did differently besides taking a lot longer to beat the game (in game time). I'm relatively pleased since the damage output of the Ogres (and Gigantic Friends) was respectable. The damage varied, but I was able to hit maximum damage a few times, which usually went around 10-20K damage. I had nearly 100% critical on counter attacks, and since the Warrior's Counter Attack ability works with Ogres (and his Gigantic Friends), I did more aggregate damage than with the Warrior Ranged team. It is also interesting to note that Counter Attack allows me to retaliate against enemy "no-retaliation" units such as Dryads, Ancient Vampires, Royal Snakes, etc. So, it seems I had the Endurance of the Mage Summoner Team and the Firepower of the Warrior Ranged Team. Truly the best of both worlds! For the final battle though, I had the Ogre and Orc Chieftain sit out. Ogres are only good if they can score quick kills in normal battles for adrenaline boosts. Orc Chieftains are ridiculously WEAK until they get Adrenaline up. Trolls raise their attack rating dramatically against Baal... ooh so much death... the Troll loves hearing the cries of fallen units! So the trolls were sporting around 21K damage per hit on critical against Baal. Not too bad. I'd imagine the Black Knights do better, but with black knights I have to allow a summon to live. |
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