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Originally Posted by ckdamascus
Of the new units, I have not really played and experimented with the Faun. The Faun can actually resurrect the plant units, and supposedly very efficiently.
It isn't clear if the faun himself can resurrect himself. If not, it would be a very weird combo requiring paladins and/or rune mages.
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Not really - Fauns are only Level 2, you can easily resurrect them with the Resurrection spell.
Their ability is nice - I paired them up with Royal Thorns - only downside is, you have to keep the plants near them. Not that hard with Thorns, just watch out for enemy area attackers like Imps or Heroes with Fireball. (They love to target your Thorns).
The spawned Thorns - and their usual death also helps in increasing the Faun's initiative, which is their biggest flaw - they are very slow to act in underground/night battles. Also, the description doesn't say, but they can only put enemy units to sleep who have already acted that turn - this makes it somewhat limiting. You can pair them up with Dryads, or Evil Beholders for best effect, Nightmare does quite a lot of damage. They are moderate shooters themselves.
Haven't used them long, so cannot comment about Ent synergies. Guess you need to run after the Ents, which is fine since they have no melee penalty.