Did they also fix the over-powered Astral Damage of the Goblin and Blood Orc Shamans that bypassed Defense until now? They only mention the regular Shaman.
Also - bugs that still exist:
- Royal Griffins still don't increase Rune Mage Morale. And my mod that fixes this no longer works.
- Rune Mage Abilities descriptions are again, pretty wrong. "High Mage" translates as "Gives +50% Magic Resistance" and Runic and Runic Armor are meshed together and crash to the desktop if you hover your cursor over them.
I'd also like to see how Tirexes, Fauns and Goblins were strenghtened (why Goblins, they were overpowered already...)