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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 12-04-2010, 05:01 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Igo kyu View Post
The way I look at that is that the (single player) player should be able to change waypoints for his/her own aircraft/flight while the mission is in progress.

In fact, that's a wish for general single player play, not mission building.
I don't think "the player" should ever fly waypoints and the player AI flight should receive directions ON-THE-FLY from the player. The player should always be able to do ON-THE-FLY changes as a real pilot and direct flight mates and other flights he is leader.

I realize this could create some issues, especially if the pilot is flying in where the flight leader is AI. IMO, the player should take command and be incharge of all flights from the start. My reasoning... the player pilot has a brain.

The AI have to have waypoints/alternative waypoints and have to be restricted, since they can't think.

As I recall, when I first started with IL2 I flew some campaigns and worked my way up in rank. I can tell you most of the time it was a nightmare, because the AI flight leaders did so many dumb things often it might take a mission refly a half dozen times to advance.

I gave up on all flights where AI commanded flights within the first week of flying the IL2.

My discussion about this in FMB may not seem applicable, but the FMB maybe a best place to define this in the programming for the SOW.

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The FMB GUI is fine, and it won't require as much time to learn how to use improved FMB.

Last edited by nearmiss; 12-04-2010 at 05:04 PM.
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