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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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ck already cover most of it (to my experience, he loves mage), and i must agree that damage spells are not worth in impossible mode, except black hole (death star can compensate for it) and geyser with very high int (minimum is 50).
However i'd like to add some comments to his list of recomended spells. Quote:
Quote:
Maybe you're wondering why? Divine armor best use is againts dragons in case you do not use single stack red dragons or green dragons (i'd recomend red dragon though) againts enemy dragons. Another use of this divine armor is when you use units which have very high negative resistances, example of this case is plant type units (thorns, ents, etc). All plants have -100 fire resistance, with divine armor, you can flip those negative resistance to positive resistance instantly, that's why even 5% is significant difference. Quote:
Of all those four, only blind and sheep that can cancel enemy heroes move (making them cannot use spells). And i'd like to recomend some useful spells that most peoples tend to ignore. Here is my list: 1. Gizmo -> Usually lv 2 is enough, though it's up to you if you need lv 3. The only purpose of this spell is to heal your black dragon in case you go solo with single stack black dragons. 2. Ice Thorn -> This spell is tricky, one of its use is to deal againts archdemons, this spells can saves your key units againts their halving effect, and it can screw enemy movement especially in castle battle. 3. Precision -> In case you loves long range units army, this one is a must have spell. Lv 3 is recomended if you go long range unit. 4. Haste -> Pretty obvious. It's one of the most useful spell. Lv 3 is a must. 5. Battle cry -> Best use of this spell is againt most orcish race (especially ogres). I recomend upgrade it to lv 2, go for lv 3 if you need it. 6. Dragon arrow -> You need this one if you love long range units. Last edited by atlatea; 11-24-2010 at 04:48 PM. |
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