Clouds/smoke/dust/fog
Three ideas for some patch in the future:
1) Multiple cloud layers, which can be defined in the QMB/FMB. Ideally, you should be able to set base height for each layer, as well as maximum top and bottom level, degree of opaqueness, percentage of cover and rain/snow effects. For example, you could, say, set 90% cloud cover from 300 meters to 2,000 meters with light rain, with clear skies above that to 10,000 meters where you encounter wispy clouds 20% coverage, with peaks up to 12,000 meters. Fog is modeled by creating low level full cover semi-opaque clouds.
2) Placeable clouds/dust/smoke/etc. In the FMB, you could place areas of cloud/whatever on the map, as defined above. By changing the color of the clouds you could get dust clouds (like sandstorms or those generated by big desert battles) or massive areas of smoke (caused by massive fires on the ground, or the pollution which hung over all big cities in the days when most heat and power was generated using coal).
3) The degree of dust kicked up by aircraft/vehicles varies depending on weather, map and surface. For example, a plane taking off from a concrete runway in moist temperate conditions isn't likely to kick up much dust, while a plane taking off from a sandy landing strip is likely to produce huge clouds of the stuff.
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