Quote:
Originally Posted by WTE_Galway
After 4 or 5 years online in the early years of the sim, I have never flown online even ONCE since the hacking and mods, not even on the un-modded vanilla servers as it changed the type of person that played online and the nature of the online game.
2 points to make.
- locking the code with 4.10 will not get players like me back online
- the current mod players with their hotrod spitfires, bar-less fw190's and proton torpedo equipped 0.50 cal (the sort that kills tigers) are never going to give up the mods to play a vanilla 4.10. Those players would just stick to 4.09 modded.
Overall its very much "closing the stable door after the horse has bolted" it would never work and if anything would be detrimental.
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Well, I play vanilla 95% of the time but what I would like is the ability to have both without "loaders" etc. There should be some security solution so that I can join an "official" server knowing that no one uses different code than me - but the next session could be on a server with user made content... This is the way other games work, and that is the way I think SoW:BoB will work. If version 4.11 could include this it would for sure unite the community again. Have a mod folder like BF2 for example where the original game actually is treated as a mod like the user made mods... Then make some solution to secure the original files from tinkering and we are set. Thats how to handle the fact that users WILL mod a game if its possible in any way and that is GOOD for the developer if they take care of it. Look at CS? It's a friggin mod - and the cash it generated for Valve in form of sales of the original Half-Life product are enormous (which itself can be seen as a Quake mod

).