Quote:
Originally Posted by Dr.Q
One more question: is it possible to add new static sectors onto the world map? I'd really like to see BE5 Cali Cantinos Airfield once again.. And the Reloaded maps have such a nice airport 
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As Nat said, the Airfield map from reloaded is already added. But be advised, the maps from reloaded uses a new mesh for the chain-link fences, something the e6 engine has problems with. I noticed while testing that if a grenade explodes near the fence it will CTD. To avoid frustration, stay away from them when fighting, it's the only way to avoid it, sorry.
Maps from BE5 is in a different format, I don't think they're compatible with 7.62
Quote:
Originally Posted by Nat_Crelk
Is it the Deadhead convertor (the last link) that you've sent to me in the PM ?
Or his convertor is another one ?
And could you put it in the modding part ?
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Yep, the ActExp.dle is the exporter in the link I sent you(mod kit). Put it in the 3ds MAX 5 plugin folder and you'll get the ACT file format as an option when you export a model. Since western computer systems use a comma(,) as a seperator, you need to change it to a dot(.) in the regional settings of you OS. (Control Panel -> Clock, Language and Region -> Change the date, time or number format -> Additional settings -> Decimal symbol: . (not comma) )