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King's Bounty Editor Info, hints, questions and etc.

 
 
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  #14  
Old 10-02-2010, 12:05 PM
JonnyFiveAlive JonnyFiveAlive is offline
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Join Date: Oct 2010
Location: Vancouver
Posts: 15
Default Texture Comments Rule!!

I went through every texture pack starting from Cave1 down to the last - Spiderboss..

I went through Re-naming the Comments to the the exact name of the texture file.
Through this process I learned a tremendous amount of information, AND found dozens of terrible flaws repitition and naming conventions. As painful as this was renaming all the textures. It actually opened my eyes to what I actually have to work with when painting.
I littrilly recomend doing this, and not just winging it by eye when painting.

Things to note:
1) Several of the textures are used in multipul packs. Example: After renaming my dwarf packs, and going into my elf packs. Most of the texture comments were already re-named for me to Dwarf_dirt_01 etc.. So I right away knew, I was dealing with dwarf dirt not some "new" elf dirt.
2) Alot of the naming conventions are completely messed up. From Human_word_01 to Humen_word1, or Human_word_word_1a.. None of your actually look alikes will ever line up side by side, unless you re-named the textures themselves.. Even more work!! (But thats ok, I have a tip / work around for this).
3) Theres alot of cool "decals" or "alpha channel masks" (leaves, gold, rocks, you can paint ontop of textures). However, theres a few good unique ones in each package, which would work great for any of the packages!.

Helpful Tip!
If you name all the comments, you can then orginize them into children sub folders to really make life easy. Example: DwarfLands, Put your mouse over the first sqaure that reads, Dwarf_grass_01, and place it into a Dwarf Grass folder.. After goign through the list you should have the following: Grass, Ground, Mines, Mountains, Roads, Rocks, Stones...
Result 1: Now you can work your pallet from the ground up!....
Result 2:After renaming all folders, you can open Dwarf Grass, Human Grass, Elf Grass etc.. And work from a broader pallet of just grass!! etc...
Result 3: Now you can open all your "clutter" or "alpha channel" brushes, all at once. Paint leaves, rocks, paths, decals, all over your map with ease!
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