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King's Bounty Editor Info, hints, questions and etc.

 
 
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Old 10-01-2010, 10:22 PM
JonnyFiveAlive JonnyFiveAlive is offline
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Join Date: Oct 2010
Location: Vancouver
Posts: 15
Default Naming Convention!!!

I probley am talking to myself alot here... lol. And answering alot of my own questions out of determination and impatients. However, I believe someone out there may find my issues and fixes some what helpful. So here goes.

I found a strong way of orginizing those textures. It will take several hours to set up, but will save you countless hours later. Re-naming the textures from russian to english is a pain. However, It must be done!! I recomend opening up the first pack (Autumn) Maximizing the texture material window (as it "undos" your word highlight if you mouse over the editor map, really anoying!). Go through and just re-name the russian tip to the actual file type itself..ex; human_rock_01.

Once you renamed that whole package, create children for that package. Now you can mouse over and see human_rock_01, right click it and assign it to your Human Rock child. Go through and put them all in there proper places.... ten hours later you have a wonderful and orginized texture pallete to work with for the next 10,000 hours of game development!

Yay I can finally open just grass and a type of grass!! and read the tool tip!! Halaluya!
Now lets just pray this editor doesn't choke somewhere else next......Or even make me redo all that
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