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Men of War New World War II strategy game

 
 
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Old 10-01-2010, 05:57 PM
Crni vuk Crni vuk is offline
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Originally Posted by KnightFandragon View Post
... Reducing the power of AT nades adds to realism as AT nades prolly weresnt that good but it kept tanks in their place and made infantry really AWESOME....one thign I like about this game.
They lowered the effectivness of AT grenades somewhat and even if it is frustrating sometimes I am very glad about it (well no one can tell me he is happy when his infantry failed to destroy or just damage that enemy heavy tank ). Thing is even the way how they work now its STILL unrealistic as AT grenades have been usualy ... well almost useless particularly against late war armor.

For the Russian army for example the main AT grenades have been the RPG40 and RPG43 with the RPG40 eventualy penetrating 20mm of armor (the roof of the Tiger 1 had already 40) and the RPG43 with around 75mm of armor since it was a shaped charge while the earlier model was made of just explosives though you would have to be lucky with the throw as the grenade has to hit the armor on a flat angle an to achieve that was already hard enough. Overall most AT grenades were an awkward and difficult weapon to use effectively. To use it, the soldier had to get within throwing range with the enemy armor which alone was difficult already. Despite having a powerful warhead only a skilled user will have really success with it if anything, just like every shaped-charge weapons it is only effective if the striking angle is close to 90 degree and you have to hit hard the target hard enough to detonate the impact fuse, or it would bounce harmlessly off the tank. So even if you throw it one could many times experience situations where the grenade is either bouncing of harmelsly or exploding in some angle that is not very suportive which means that biger armor might not be penetrated. On the other side the "Gebalte Ladung" which is also used in MoW is quite effective even against heavy armor as well when it should not as its not more then a few usual Hd.Gr.43 or Stiel Handgreande 24 conected together which had not much armor pearcing qualities (not even that many shrapnels definetly much less then the British or Russian F1 grenade which had the most shrapnels for any grenade) while the German stielhandgranaten have been considered "conclussion grenades" and usually classed as offensive weapons cause they do not hold that much dangers to the attacker unlike "fragmentation grenades" which can be sometimes even dangerous to the user when they contain many shrapnells which can be lethal up to 50 meters and the effective casualty radius is often enough higher than the distance it can be thrown



Though I am glad that they found a good way of dealing with the AT grenades as they are not always effective (so no anti-tank-wonder weapons anymore) particularly against heavy armor but they are as well not completely useless (where you have to ask your self why its even in the game ...). I wish the rest of the armor penetration would work the same way so you have a "midle ground" particularly with the medium and heavy guns. Many tanks like the Firefly and rather weak British vehicles which have a powerfull gun (Achiles, Archer etc.) would benefit from more vulnerable flanks for the heavy tanks as you dont have to get in suicide range anymore just to score a "succesfull" penetration of the hull and see your shell bounce of doing no damage at all cause its to far away.
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