Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Technical problems and solutions

Technical problems and solutions Questions and solutions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-01-2010, 12:54 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default Phantomed Shaman do not start with adrenaline

Now perhaps this is overpowered if this is allowed, but it is a little nutty since a shaman who will only last 3 turns might never get enough adrenaline to even do his dancing axes.

It might also be hard to code for since I imagine the phantomed units are taken from the base of the unit. Adrenaline was probably hacked POST the initial battle, so the base unit doesn't have adrenaline.

Bleh.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:14 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.