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#21
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We're not saying it's easy, or that it could be done without "watering down" some elements of each separate title for the sake of balancing out everything.
We're just saying that instead of playng ArmA2 with simplified FM/DM for aircraft, you could be playing something like Arma2 in WWII with better aircraft FM/DM than ArmA2, because it's already done for the starting title. It wouldn't be a pure flight sim, it would be a combined arms game with the only difference that the airplanes are more accurate than the rest of the combined arms games, that's all. Some people wouldn't use it, some would, but the bottom line is that there would be a market for that. There a lot of people who are flight sim gamers and they also play tactical shooters or strategy games. We can't make a single game that has everything with today's technology, but if the engine is broad enough to be able to support different genres then it's easier to fuse elements of each genre into a combined environment. It wouldn't be 100% tactical shooter, it wouldn't be 100% tank sim and it wouldn't be 100% flight sim. It would still be a compromise but a better compromise than the games before it, because it would all be based on the same engine. It's a purely technical point, 3 different games made on the same engine have a better chance of working together than 3 different games made on 3 different engines ![]() |
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