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Originally Posted by Dozer_EAF19
Would it really be hard to animate horses? Mount & Blade managed it and that's made by a team of two. Wouldn't need to be magnificently detailed (or maybe it would, to match the magnificent close-up detailing of the other ground vehicles). X-Plane's managed to have huge flocks of seagulls to fly into (another source of catharsis, even if it fatally breaks my aircraft most of the time) all rendered in 3d without frame issues.
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Aw, man, don't talk to me about X-Plane birds! I counted and one time got THREE bird strikes in 10 missions lol. Once at altitude in a Baron that took out the port engine. Then there are the deer that run across the runway...have you noticed how they ALL look at you and seem to be laughing? (at least you can't actually hit the deer).
I'm no programmer, but from what I understand a good, detailed horse would be hard to portray with minimal resources. Plus I think most horses have four different gaits and some north European breeds have five (don't ask me why I know this stuff....maybe it is five and six). With the team's attention to detail, I could see a four month delay to get the horses just right lol.
BTW, I DO get a frame rate hit with X-Plane and birds/deer. I have a decent video card but only a so-so processor.
I would still feel bad having to shoot horses....I might just try to shoot the teamsters....
Splitter