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Originally Posted by BadAim
I love the cloud video! "Coming in 2007", and people are complaining about SOW being late! All of the dumb ass crap you guys can come up with will be blown away by Oleg. I have faith backed up by evidence. Flame away.
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I was quite impressed by that video as well so I did some research. Turns out the company that made this product got bought out by the makers of Second Life back in 2007.
The real-time volumetric clouds took only a month to create according to the developer:
I have to say that I’m really pleased with how this turned out. Given the task of finding a way to grow and render fully volumetric, full-sky clouds on regular hardware in real time, with the target ‘look’ being the clouds in these TG2 screenshots (which are rendered offline), all within one month, it was a pretty tall order.
The volume itself is based on a simulation – so you can ’seed’ the atmosphere with humidity and other parameters, and clouds will naturally ‘grow’ into the kinds of interesting shapes you see there – no artists required, yet you still get the ability to dictate the placement and shapes of clouds, rather than placement being random like noise-based methods.
http://www.stevestreeting.com/2006/1...-cloud-system/
The atmospheric lighting (WindLight) is equally awesome:
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